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#ifndef GENETIC_PHENOTYPE_H
#define GENETIC_PHENOTYPE_H

#include <bu/string.h>
#include <bu/hash.h>
#include <bu/variant.h>

#include "genetic/config.h"

namespace Genetic
{
	class Phenotype
	{
	public:
		Phenotype();
		virtual ~Phenotype();

		virtual int getSize()=0;
		virtual Phenotype &randomize()=0;
		/**
		 * Modify the given location by the given magnitude.  The magnitude
		 * should be between -1.0 and 1.0 inclusive.  A 0.0 indicates no
		 * change.
		 */
		virtual void mutate( int iLocation, float fMagnitude )=0;
		virtual Phenotype &copyFrom( const Phenotype &rSrc, int iStart,
				int iSize, int iDest=-1 )=0;
		/**
		 * Produces a Phenotype class that can be used to contain the data for
		 * an offspring.  The produced phenotype will be compatible, but empty.
		 */
		virtual Phenotype *makeEmptyOffspring( int iNewSize=-1 )=0;

		virtual Bu::String toString()=0;

		bool hasProperty( const Bu::String &sKey ) const;
		Bu::Variant getProperty( const Bu::String &sKey ) const;
		void setProperty( const Bu::String &sKey, Bu::Variant vValue );
		void setCreated( Genetic::Time t, Genetic::PhenotypeId id )
			{ tCreated = t; uId = id; bActive = true; }
		Genetic::Time getCreated() const { return tCreated; }
		Genetic::PhenotypeId getId() const { return uId; }

		bool isActive() const { return bActive; }

	private:
		Genetic::Time tCreated;
		Genetic::PhenotypeId uId;
		bool bActive;
		typedef Bu::Hash<Bu::String, Bu::Variant> PropHash;
		PropHash hProp;
	};
};

#endif